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Tuesday 20 December 2011

Super Nova

Super Nova
Special
Power: 200
Acc: 100
PP: 5
The user gives up all its remaining energy to explode in a blinding flash of light.

This a Special and a Light version of Self-Destruct. However, as the majority of the user's are the Light type (except Solrock), the STAB makes its base power 300. More potent than most Explosion's (except Lickilicky's).

Refraction

Refraction
Status
Power: ...
Acc: ...
PP: 5
The user bends light around it. It halves the accuracy of any attacks launched through it that aren't of the Light type. It last for 5 turns.It can be set up in front of any Pokemon, including the user. The use of a Ghost attack through Refraction will end its effect, as will using Refraction in that area again. It is the signature move of Phlux.

Phlux

Phlux. The Light Bending Pokemon.

Phlux is a legendary Pokemon, and does not evolve.

Phlux is a dual Light/Psychic Pokemon, meaning it is weak to Ghost, Grass and Bug attacks.

Phlux has a white cloak, beak, arms. The stars on its necklace are yellow. The rest of its body is purple. Phlux have rarely been seen in their true form, due to their ability to bend light. They can make themselves be seen as anything, and their Psychic abilities can be used to manipulate people's other senses so that their masquerade as something else is completely effective. They can also move at an alarming pace, and when in their true form, or often seen as a blur, as they dash into hiding to set up a new illusion. It is said that their power is so great that they can hide entire mountains from sight.

Phlux is actually on the weak side for a legendary Pokemon, sharing a base stat total with legendary trio type Pokemon. It also has a low Defence stat for a Legendary, but all this is lost in favour for the move Refraction which makes Phlux the danger that it is!

Sunscorch

Sunscorch
Special
Power: 80
Acc: 100
PP: 15

A move formerly known as Cloud Break, for it causes the sun's rays to intensify and split through any cloud, and plummet down on the foe. It may cause a burn.

If used during a weather condition other than sun, the base power will be 40 (making it effectively a power of 20 during rain), and there will be no chance of a burn, but the weather will return to normal. When used in neutral weather, the power is 80, and the chance of a burn is 30%. When used in Sunny weather, the base power is 120 (effectively making a Power of 180), and the chance of a burn is 60%, but the weather also returns to normal.

Anjin

Anjin. The Balance Pokemon.

Anjin does not have an evolutionary line.

Anjin is a dual Light/Dark Pokemon, meaning it is weak to Grass, Bug and Fighting moves.

Anjin is a black and white Pokemon, with areas of grey where the colours blend together on its lower half. Otherwise all other areas are distinctly black or white. Anjin are peaceful creatures only interfering if it detects an imbalance in nature. Reflecting this is the fact they don't learn any offensive moves until level 21, and even then, it is one of the weakest moves in the game. Anjin tend to be most active at night, not wanting to disturb the flow of things during the day.

Anjin can be taken down easily with a Physical move, reflecting the fact they are not used to Physical violence. However, they can deal powerful Special blows with Dark Pulse and Shine Smash. These can be boosted even further if it uses Nasty Plot, or Fake Tears on the enemy. It also learns Foul Play, which uses the foe's Atk power against itself, reflecting Anjin's desire to limit imbalance. Anjin's name is based on yin and yang, it is also an anagram of ninja, representing its quick Speed.

Solar Shot

Solar Shot
Special
Power: 65
Acc: 100
PP: 20
The user blasts a beam of light towards the foe. 10% chance that it then lowers the target's accuracy.

Again, this is a relatively common Light move. It is in the same category as moves like Psybeam, Bubblebeam and Aurora Beam.

Helidios

Helidios. The Basking Pokemon,

Helidios evolves from Helioun after exposure to a Sun Stone.

Helidios is a pure Light type, meaning it is weak to Ghost and Grass attacks.

Helidios 'heads' vary from grey to pale yellow, depending on how much light they have absorbed, the appnedages are always pale yellow as are their connections. The actual head (the only one which can change expression) is always pale yellow on top, grey underneath. Helidios takes up a lot of space, and will spread its 'heads' around to soak up the most sunlight. It has faces on its other 'heads' to confuse any attackers, as Helidios now lacks the Speed to run away like its prevolution could do. They are very lazy Pokemon.

Helidios are a nuisance to defeat, with 100 Def and Sp Def and 150 HP, and access to Reflect and Light Screen, the are one of the ultimate walls along with Shuckle. Their Sp Atk is also average now, allowing them to actually deal some damage. Moreover, the have access to Heat Wave and Solar Beam, allowing them coverage of more types, and Heat Wave can be used to deal with pesky Grass types that Helidios are weak to. Unfortunately Helidios ceases to learn moves after evolution, and so these must first be learnt as a Helioun. It must be noted though that Helidios' Spd has now massively dropped. Helidios' name is based on the Greek words for sun and god.

Helioun

Helioun. The Basking Pokemon.

Helioun evolves into Helidios after exposure to a Sun Stone.

Helioun is a pure Light Pokemon, meaning it is weak to Ghost and Grass attacks.

Helioun has a grey body, with spiky green appendages and little yellow discs attached to it. It's head is black. It is also known as the "scuttle Pokemon", as it moves at tremendous speeds, in any direction, as it can use any of its numerous appendages as legs. It will scuttle off when in danger and fold its appendages over to appear as a rock underneath some leaves.

Helioun has issues offensively, having pitiful Atk, and only poor Sp Atk. Moreover, it doesn't learn its first Special move till level 36. However, it knows Sunny Day from the start, which can power up its Light attacks, as well as activating either one of its abilities.

Shine Smash

Shine Smash
Special
Power: 95
Acc: 100
PP: 15
The user glows intensely and angular waves of light are shot out at a foe, pounding them with blinding energy. 10% chance of lowering foe's accuracy.

Shine Smash is a powerful, yet still relatively available move. It belongs in the category of moves like Thunderbolt, Flamethrower, Surf.

Spectroid

Spectroid. The Robotic Pokemon.

Spectroid does not have an evolutionary line.

Spectroid is a dual Light/Steel Pokemon, meaning it is weak to Fighting and Ground attacks.

Spectroid is a polished silver, with a darker grey face and hand. It has a black belt, a rainbow wrap, two glowing halos on its right cannon-like arm, with has a crystal situated at its end, and two orbs of light underneath itself, which roll, allowing Spectroid to move. Spectroid are keen Pokemon, always eager to learn. They enjoy helping budding scientists in their new discoveries. In the wild, Spectroid tend to be solitary and, if lucky, can be found around areas of human technology, marvelling at their invention.

The majority of Fighting and Ground attacks are Physical, which means that Spectroid's high Defence stat is very useful, and can be pumped even higher with Iron Defence. It's Light typing helps to cancel out Steel Pokemon's usual biggest threat of Fire. It's Scary Face technique can be used to make up for its lack of Speed. With a Sp Atk of 105 it also boasts the most powerful Point-Lazer in the game, unless someone breeds it onto a Fulgella, who pips Spectroid by 5 points!

Monday 19 December 2011

Sheet Lightning

Sheet Lightning
Status
Power: ...
Acc: 90
PP: 10
A spark of light is shot up into the sky, where it causes an almighty flash blinding all battlers, harshly reducing their accuracy.

This attack is unusual in that it negatively affects the user too, unless they are protected by an ability, it misses on them, or Mist has been used. For this move to be used the Pokemon must have a part of their body (tail, spike, staff) to be quite long and able to be straight and point skyward to launch the spark up. It can be used by Pureon, Gelano, Archano, Strobella, Flazard, Raichu, Ampharos, Luxio and Luxray.

Coronic

Coronic. The Crowned Pokemon.

Coronic evolves from Corora at level 36. It is the final form of Corow.

Coronic is a dual Psychic/Light Pokemon, meaning it is weak to Ghost, Grass and Bug attacks.

Coronic is a pale pink colour, with pale blue diamond earings and foream crystals. It's half crown is silver, it has red, yellow, green, blue and violet orbs atop it. Floating in the middle is a sphere of light energy. Again the back of the crown extends down Coronic's back. Coronic are tall at 7'3", and with that light atop them, they are hard to miss. So Coronic don't tend to hide, in fact they lead. They can often be found training wild Pokemon and teaching them to learn new techniques. And using Role Play they can better understand their students and help them use their abilities to their best potential.

Coronic have high Sp Atk, but also their HP, Def and Sp Def are also above average, meaning they don't go down easy. This makes them quite a formidable foe, but they still do suffer the double weakness to Ghost attacks. Their Atk is low, but can be raised with Coil, making their Psycho Cut attack more effective.

Corora

Corora. The Crowned Pokemon.

Corora evolves from Corow at level 16, and into Coronic at level 36.

Corora is a dual Psychic/Light Pokemon, meaning it is weak to Ghost, Grass and Bug attacks.

Corora is a purple-pink colour with a bronze crown, with two orbs that can glow pale blue, and a large sphere of light trapped in the crown. The crown extends behind Corora's body helping to bulk up its Defence stat. Corora is also known as "The Jester Pokemon", and will often play pranks on unsuspecting people and Pokemon, often using its Confuse Ray. They're all in good jest though, and Corora have been known to cheer up those who are sad, by contorting itself into funny shapes.

Corora has a very decent Sp Atk at this stage, allowing even non-STAB Special attacks like Aurora Beam and Power Gem to deal decent damage. Corora's Psychic/Light typing leaves it with a huge weakness to Ghost attacks. This evolutionary line's names are based on the latin for crown: corona.

Corow

Corow. The Crowned Pokemon.

Corow evolves into Corora at level 16.

Corow is a dual Psychic/Light Pokemon, meaning it is weak to Ghost, Grass and Bug attacks.

Corow is a deep purple, with a pale yellow diamond on its head, with becomes very thin. The 3 balls on its head are green, red and blue. They can be in any order. Corow teleport everywhere, as their normal movement is very sluggish. These Pokemon appear perpetually happy and seem to find everything funny.
But the minute you hear their laughter and turn around they teleport off, making them quite rare.

Corow are very weak, almost approaching Sunkern stat levels. And they don't learn many strong moves. This means the evolution into Corora and learning of confusion is a welcome relief to trainers interested in winning battles.

Ray Whip

Ray Whip
Physical
Power: 70
Acc: 100
PP: 15
The user imbues a tail or similar appendage with Light energy and lashes out at the foe. It has increased critical hit ratio.

This is a fairly common move and is in the same category of moves as Slash, Shadow Claw, Night Slash. However, it is very close in attributes to Dazzle Punch. Both are Physical, have the same PP and Acc, just a difference of 5 in power, and then the choice of increased critical hit, or 10% chance of a reduction in the foe's accuracy. The choice between the two is only an issue for Sunamigua, who learns both.

Triburn

Triburn. The Tribal Pokemon.

Triburn evolves from Shibal at level 32.

Triburn is a dual Fire/Light Pokemon, meaning it is weak to Water, Ground, Rock and Ghost attacks.

Triburn shares the exact same colour scheme as Shibal, except for its black feet, probably charred by the flames that now surround them. Moreover, its necklace has combined into its chest piece, and has a pale blue portion, which too can glow, and does so when Triburn gets worked up at which time its flame on its head also burns a vicious blue. Triburn live among Shibal communities, but they are fewer in number, as many go off on great explorations, those that remain protect and hunt for the group.

Triburn again are quite well rounded in their stat division, although HP lags quite a bit. Their Atk does exceed their Sp Atk by 20 points, but Sunscorch is a useful move. Triburn is also able to learn Fighting techniques, by TM, but it also has Counter and Bulk Up in its moveset. These can help against the Rock Pokemon that Triburn is weak to, but unfortunately are useless against any Ghosts. Triburn's name is based on tribe and burn.

Shibal

Shibal. The Tribal Pokemon.

Shibal evolves into Triburn at level 32.

Shibal is a dual Fire/Light Pokemon, meaning it is weak to Water, Ground, Rock and Ghost attacks.

Shibal are an orange-brown colour with pale yellow feet and chest. It's ears and waist coverings are moss green with pale yellow centres. Shibal can make any of the pale yellow areas on its body glow. It can also increase the intensity of the flame on its head to illuminate the surrounding area. They live in jungles in large groups, and participate in rituals that seem to have something to do with the sun. It is said that some wild communities are ruled by Ralos.

Shibal is an all-rounder stat-wise and relatively strong for a non-evolved Pokemon. It learns Sunny Day early on, which is useful in pumping up both its Fire and Light attacks. Screech is an effective move for Shibal as it drastically lowers the foe's defence, and as Shibal has Atk as one of its highest stats, if it then uses a good physical move it will land with a decent amount of damage. Shibal's name is based on shine and tribal.

Ray

Ray
Special
Power: 20
Acc: 100
PP: 30
Rays of light stream out from the user and can strike adjacent foes. There is a 10% chance that those hit will suffer a loss of accuracy.

This is similar to the Water move Bubble. It is very weak, and often learnt very early on in a Pokemon's training, and often soon replaced with stronger moves. It is a common move.

Sunday 18 December 2011

Isequine

Isequine. The Unicorn Pokemon,

Isequine evolves from Lumincorn at level 40.

Isequine is a dual Ice/Light Pokemon, meaning it is weak to Rock, Fighting, Steel, Grass and Ghost attacks.

Isequine follows the same colour pattern as Lumicorn, except that its now more ornate horn is a stunning gold. There are more diamonds on its chest, and the blue orbs around the hooves have become vicious glowing icicles. Isequine are rivals of Rapidash, although they are rarely found in the same region, there are occasions where they meet and when they do, they will instantly race. Just as Rapidash can control its fiery mane from burning its riders if it so chooses, Isequine can reduce the chilling factor of its mane and tail.

Isequine can be used as a Physical sweeper at times with bot Spd and Atk being in the triple figures. However, an Isequine with the Skill Link ability can used Flash Darts and Icicle Spear to their full potential, making for attacks with 100 and 125 base power respectively. Both are Physical moves so when combined with the 100 Atk power, they are quite daunting moves. It's interesting to note that this for a Light Pokemon, Isequine has no Accuracy reducing attacks, this is where its other Ability - Snow Cloak can come in handy. Isequine's (eye-seh-quine) name is based on ice, sequin and equine.

Lumicorn

Lumicorn. The Unicorn Pokemon.

Lumicorn evolves into Isequine at level 40.

Lumicorn is a dual Ice/Light Pokemon, meaning it is weak to Rock, Fighting, Steel, Grass and Ghost attacks.

Lumicorn is a brilliant white. Its tail and mane or infused with icicles and have a blue tinge. Around its black hooves it also has small pale blue orbs. The diamond on its chest is yellow. Anything not black or white on Lumicorn can glow subtly, or intensely if Lumicorn feels threatened. Lumicorn are fast, and can sprint on Ice with no issue. They run in packs across the tundra, and if they lose each other in a Hail storm, they alert each other to their position with Flash Darts.

Lumicorn is extraordinarily strong for a Pokemon that has yet to evolve. But you do have to wait till level 40 for this, so it is a must! Lumicorn is more o an offensive Pokemon, learning only 3 status moves, two of which are very poor, and the third - Agility, just furthers its already strong speed stat. However, with an Ice/Light typing, Lumicorn can cause STAB based super-effective damage against Grass, Ground, Flying, Dragon, Dark, Bug and Electric types, making it a valuable member of any team. Lumicorn's name is based on luminous and unicorn.

Point-Lazer

Point-Lazer
Special
Power: 135
Acc: ...
PP: 5
On the first turn, the user charges up and pin-points its enemy with a quick small red dot. On the second turn, a brilliant red beam is shot at great speed towards pin-pointed foe, meaning that it can't miss.

This is the only move to have a base power of 135. If the pin-pointed foe switches out, then the accuracy becomes 100 (susceptible to Acc and Evasion changes). It can also fail if the foe has used Protect, Detect, Dig or Dive. It can still strike and pin-point Pokemon whilst in flight. It requires a cannon-like appendage on the Pokemon, as well as their ability to generate light. Thus it is available to Verglo, Steedaz and Spectroid. And as egg move to the Cilite line.

Saturday 17 December 2011

Fulgella

Fulgella. The Aequorea Pokemon.

Fulgella evolves from Cilite at level 30.

Fulgella is a dual Water/Light Pokemon, meaning that it is weak to Grass and Ghost attacks.

Fulgella has a cream body and hat and a dark blue head. It's tentacles are transparent, but are constantly glowing  multicoloured. This neon-like light can also be found in the wavy lines on the hat of Fulgella, and like Cilite, these lines flow from top to bottom, and pass the light down to the tentacles. Fulgella, are the "lamps of the ocean floor", as they are found deep in dark trenches anchored to the ground (Ingrain) and light the way for other Pokemon, but any Pokemon which seems to be targeting a Fulgella, will be put off by its Scary Face.

Fulgella's weak points are Spd and Atk, but with only one Physical move (Ray Whip) the Atk is not so much of an issue. And Scary Face can be used to lower the Spd of the foe. Offensively, Fulgella's high Sp Atk of 110 means that when it uses a Special attack with 150 base power, which can be achieved from both Water Spout and Chromobeam, it really packs a punch! Fulgella's name is based on fulgent and flagella.

Cilite

Cilite. The Aequorea Pokemon.

Cilite evolves into Fulgella at level 30.

Cilite is a dual Water/Light Pokemon meaning it is weak to Grass and Ghost attacks.

Cilite's body and tentacles are blue, its lower portion is cream. Its spout area is transparent but the wavy lines glow multicoloured and flow from the top to bottom. Thus when a school of Cilite swim by your boat at night, it is a beautiful sight to behold, as you are fixated on their neon glow refracting through the water.

Cilite has a good array of attacks, ones to confuse the opponent, raise its own stats, as well as an array of Special moves to compliment its 75 Sp Atk, its strongest stat. Just watch out for its double weakness to Grass attacks. Cilite's name is based on cilia and light.

Photonic Blast

Photonic Blast
Special
Power: 100
Acc: 100
PP: 10
The user unleashes a tremendous amount of light that strikes all adjacent Pokemon.

This move is a Special Light equivalent of Earthquake. However, to use this powerful move the Pokemon has to have a free source of Light so the Light can literally explode away. This means it can only be used by Ralos, Igulb, Aquana, Sunamigua and Coronic. Each one protects itself from the Light hitting itself: Ralos is the free source of light, so all photons are moving away from it; the Igulb line retains some of their mystical water film, to stop the light spreading backwards and reflect it forwards; and Coronic has a reflective crown to do much the same thing.

Prismond

Prismond. The Diamond Pokemon.

Prismond has no evolutionary line.

Prismond is a dual Rock/Light Pokemon, meaning it is weak to Grass, Water, Ground, Fighting, Steel and Ghost attacks.

Prismond's body is hidden by its beautiful diamond shell. Its head and limbs are dark grey with a slight purple tinge. Light bounces around inside Prismond's shell and is released from the diamond jewels on its head. Prismond can fully retract inside its shell, allowing it to use one of the most stunning Rollouts to behold, a great contest pleaser, especially when used after Rock Polish. Prismond are very sweet creatures at only 4', but unfortunately people still hunt them for the great worth of their shells.

Prismond has awesome Defence understandably, on par with Aggron, which can be furthered with Iron Defence and Reflect, making Prismond an absolute wall against Physical moves. And when dealing with a Special attacker, Prismond can bring out a Mirror Coat attack and really make them regret their decision. In this light, Prismond appears more of a defensive Pokemon. However, with a good Sp Atk of 95, combined with the power Chromobeam can sometimes provide, Prismond can land some decent hits. Prismond's name is based on prism and diamond.

Light Dash

Light Dash
Physical
Power: 40
Acc: 100
PP: 30
The users charges off at the speed of light, and while ablaze with Light energy, tackles the opponent. It is an increased priority move.

This is the Light-type Quick Attack.

Flazard

Flazard. The Magic Star Pokemon.

Flazard evolves from Strobella at level 30, it is the final form of Glorb.

Flazard is a pure Light Pokemon, meaning it is weak to Ghost and Grass attacks.

The star around Flazard's eyes is a bronze colour, the majority of its body is an dark ochre, and is lined by brown borders. The bottom star is a yellow-white, and leads down into the other tassels of Flazard's robe-like body, which are all different shades of yellow and brown. Flazard are very good friends with Mismagius. They can often be found swapping spells, and cheekily testing them out on unsuspecting trainers.

With fast Speed, high Sp Atk and strong Special moves like Shine Smash, Flazard make good Special sweepers. However, they still have an appalling Defence stat for a final stage Pokemon, meaning a strong Physical attack can take them down, if they haven't put a Reflect up. Flazard learns Sheet Lightning but has no ability to prevent it lowering its own Accuracy. However, it has access to Swift, so when all the other Pokemon keep missing, at least Flazard has an option that can never miss! Flazard's name is a combination of flash and wizard.

Strobella

Strobella. The Magic Star Pokemon.

Strobella evolves from Glorb at level 16, and into Flazard at level 30.

Strobella is a pure Light Pokemon, meaning that it is weak to Ghost and Grass attacks.

Strobella's central part is a dark bronze-gold. Then it has two yellowy-white bands sandwiching an ochre band in the middle. However, when charging itself with Light, these bands flash between the two colours. Strobella may look like quite a rigid star shape. In truth, it is only the central part that is fixed, the rest of Strobella's body is flexible, allowing it to walk along and even run just like other bipedal Pokemon. However, Strobella's favourite way to move is by doing cartwheels!

With the exception of its centre, Strobella is almost paper thin, which is a contributing factor to its very poor Defence. Thankfully, it learns Reflect which can be used to reduce the damage done from Physical attacks by half. It can also hope to Burn its foes through Sunscorch to further reduce the power of their Physical attacks. Strobella's name is a combination of strobe and stellar.

Glorb

Glorb. The Magic Star Pokemon.

Glorb evolves into Strobella at level 16.

Glorb is a pure Light Pokemon, meanint that it is weak to Ghost and Grass attacks.

Glorb is dark bronze-gold colour framed by a thin, yellowy-white sheet, with ochre edges. Glorb has very poor defences, and so to overcome this, abuses its Double Team move. And so the "flocks" of Glorb people claim to see are often just the one! Glorb does not give off light constantly, but it can infuse its whole body with light within seconds, allowing good use of attacks like Flash and Shine Smash.

Glorb has strong Sp Atk for a first stage Pokemon, but it can only exploit this with Ray, a very weak attack. You have to wait to level 23 for the next Special move. By which time Glorb will most likely have evolved. However, in the long run, it does learn the strongest Light move - Super Nova, but of course this a sacrificial move. Glorb's name is a combination of glow and orb.

Halo Grip

Halo Grip
Physical
Power: 35
Acc: 85
PP: 10
The user tosses a halo off its body and towards the opponent. It expands on flight, and then constricts around the foe. This traps the opponent, preventing the trainer from switching them out. It also causes additional damage at the end of each turn, for 4 or 5 turns.

It functions the same as the move Clamp. And just as clamp requires the Pokemon to have a clam-like shell, Halo Grip requires the Pokemon to have a halo. Thus Halo Grip is only available to Verglo, Beakano, Gelano, Archano, Spectroid and Shedinja - the only non-Light Pokemon to learn it. It is an interesting move to use with Shedinja, because if used in time, you can trap an opponent with no moves to get past Shedinja's Wonder Guard, making for an easy battle.

Friday 16 December 2011

Sunamigua

Sunamigua. The Diving Pokemon.

Sunamigua evolves from Aquana at level 36, it is the final form of Igulb.

Sunamigua is a dual Light/Water Pokemon, meaning that it is weak to Grass and Ghost attacks.

Sunamigua is a pale blue colour with dark blue patches. Its spines and underside are a pale cream. It stands at 8'5". It still carries its evolutionary line's signature sphere of light encased in water at the end of its tail. Sunamigua can pump more and more light energy into it, allowing attacks like Tail Glow, and then it can release the water's grip, releasing the energy in the powerful Photonic Blast. Sunamigua aren't as agile as Aquana, and spend more time basking in the sun, than diving off rocks.

But they make up for this in a decent 105 Atk power, allowing good use of its Dazzle Punch move, which it learns upon evolution. Sunamigua still learns a variety of Special attacks though, it has an average Sp Atk of 85 but it can boost this with Tail Glow. Overall Sunamigua is still an effective all-rounder, its Def is its weakest point. Sunamigua's name contains many aspects: Sun, Tsunami, Iguana, Amigo. The Amigo part represents the great loyalty these Pokemon can show.

Aquana

Aquana. The Diving Pokemon.

Aquana evolves from Igulb at level 18, and evolves into Sunamigua at level 36.

Aquana is a dual Light/Water Pokemon, meaning that is weak to Grass and Ghost attacks.

Aquana is a dark blue, with mossy green patches. It's sea-weed like hair and spikes also match this mossy complexion. Aquana are fast, and when they run, the film of water cannot hold all the light in, and they leave an almost comet-like trail of sparkling light behind them. This goes down very well in contests. Aquana learn to Dive soon after evolution, and they do this often and are good fishers, as they can lure fish to the surface by dipping their glowing tails into the water, then turning and diving down on their prey.

Aquana is still quite a balanced Pokemon statistically speaking. It is also one of the few Pokemon to learn Camouflage, which at times it can use to rid itself of its double weakness to Grass attacks. Also with the ability Bask, the moves Morning Sun and Aqua Ring, it has a variety of ways in which it can recover, making it a pesky foe. Aquana's name is based on aqua and iguana.

Igulb

Igulb. The Diving Pokemon.

Igulb evolves into Aquana at level 18.

Igulb is a dual Light/Water Pokemon, meaning that it is weak to Grass and Ghost attacks.

Igulb is a dark blue, with dark green sea-weed strands acting like hair. It has a a tail, which has at its end an intense sphere of light energy, trapped in a film of water. Igulb are found at cliff edges as they drop away into the sea. They can often be seen running along and jumping off these cliffs. However, despite being the Diving Pokemon, Igulb cannot learn dive. So it uses the move Slam, which it learns early, to break the impact of hitting the water, by thrusting it's powerful tail down first. As they line cliff edges, at night they are very useful for sailors, who can see their glowing tails, and know to steer clear of the rocks.

Igulb is very much an all-rounder Pokemon. It also learns two increased priority moves: Aqua Jet and Light Dash, as well as the powerful Slam before it evolves, making it a tough competitor in fights for beginner trainers. However, Grass attacks will hit it for x4 damage. Igulb's name is based on iguana and bulb.

Archano

Archano. The Angelic Pokemon.

Archano evolves from Gelano at level 30, it is the final form of Beakano.

Archano is a dual Light/Flying Pokemon, meaning that it is weak to Ghost, Ice and Rock moves.


Archano has a goldy-beige body and large white wings. It holds an ornate wooden staff, and a bright halo encircles its head. It is also a strong Pokemon and trains its body regularly, often by flying around and swooping people out of danger. Archano are also said to appear to those of great faith to aid them in times of trouble. They are very sacrificial Pokemon, and will jump in the way of attacks to protect those they care about. This nature can be seen in its ability to learn moves like Healing Wish. They are  found in the wild around ancient ruins. When they gather together, they can be seen performing beautiful rituals and casting cascades of light over the terrain


With its increased Atk stat, Archano now benefits from the more Physical moves like Dazzle Punch and Sky Attack. However, it still learns a variety of Special moves which can be used, especially if Calm Mind has been activated before. Archano's name (Ark-ah-no) is based of archangel. 

Gelano

Gelano. The Angelic Pokemon.

Gelano evolves from Beakano at level 14, and evolves into Archano at level 30.

Gelano is a dual Light/Flying Pokemon, meaning that it is weak to Ghost, Ice and Rock moves.

Gelano have the same goldy beige appearance as their prevolution, but now sport a pair of untainted white wings, and a wooden staff. Gelano is now becoming a more muscular Pokemon, and its Atk is now on par with its Sp Atk. It is now also part Flying, allowing it to use both attacking and status moves of that type. It's Tailwind attack can be used to boost its already decent Spd, as well as helping its team-mate out in that department.

Like Pureon, Gelano and subsequently Archano's Clear Body ability goes hand in hand with the move Sheet Lightning. Preventing them from losing any accuracy. Gelano's name (Jeh-lar-no) is based off the word angel.

Beakano

Beakano. The Angelic Pokemon.

Beakano evolves into Gelano at level 14.

Beakano is a pure Light Pokemon meaning that it is weak to Ghost and Grass attacks.

Beakano are a goldy beige with a brilliant neon halo, which is always alight. Beakano itself can glow and send light out from its body, allowing attacks like Ray and Shine Smash, but as a small woodland creature it often doesn't want to draw more attention to itself than its halo already brings!

When the Light Pokemon were first being discovered, it was believed that Beakano evolved into Strobella, due to their similar shape and typing.
Another aspect that strengthened the belief that Strobella was the evolution was the similarity in stat layout. Beakano's greatest strengths lie in Sp Atk and Spd, a pattern shared with Strobella and Flazard. Quite different from Archano which excels in Atk. However, with the discovery of Archano, the continuation of the halo was noted, and eventually Gelano came to light, and the true evolutionary line was identified. This was soon proven and documented when the Pokemon evolved before their eyes.

Neither Gelano nor Archano learn Wish or Swift, so hold off on evolution if you want those moves in your arsenal.

Ralos

Ralos. The Solar Pokemon.

Ralos has no evolutionary line.

Ralos is a dual Light/Fire Pokemon, with the ability Levitate, meaning that it is weak to Ghost, Water and Rock attacks.

Ralos vary in colour from a cool rusty orange to an intense yellow-white. This all depends on its current emotional state. Some have been known to burn blue with rage. Ralos also have dark spots and fiery flares that move around it's body.

Ralos is a large Pokemon at 9'9" and as such can be found in two main habitats. One is soaring through sky, hiding behind clouds; the other is deep within caves. Those in the latter are notoriously annoying for trainers, as due to Ralos' constant glow, when a Ralos is around a corner, it makes the path around from it appear like an exit from the cave; but instead trainers find this intimidating opponent!

Ralos is essentially a ball of pure energy, giving rise to high Special stats. It's Speed and Attack greatly suffer though. However, with a bulky HP stat too, and an array of Special moves Ralos is certainly a good find. Moreover, as a Light and Fire type it is especially effective at battling in sunny weather, and thankfully, Sunny Day lets it do just that! Ralos can also wield the rare move Photonic Blast, a Special Earthquake equivalent. And with it's 120 Sp Atk, it's a force to be reckoned with. Just make you sure you're team-mate can take the hit too!

Ralos is so-named as it is 'solar' backwards, but also the Egyptian sun god - Ra. Which could also be a reference to its hieroglyphic looking eye, allowing it the move Hypnosis.

Wednesday 14 December 2011

Two New Abilities

Dazzle - Raises user's evasiveness during sunny weather. Also lowers foe's accuracy when struck by a Light attack.

Bask - User restores HP each turn when it is sunny.

Bask essentially acts as another Rain Dish / Ice Body ability, just it works for sunny weather. It is available as an ability to Igulb, Aquana, Sunamigua, Helioun and Helidios. It works just as it sounds, by the pokemon basking in the sunshine, absorbing the solar energy and using it to recover.
Dazzle acts like Snow Cloak / Sand Veil but again for sunny weather. It also has the additional effect of lowering the opponent's accuracy if that opponent uses a Light attack against it. It is available to Prismond, Felior and Feliores (two of my fakemon not of the Light type). It functions as the Pokemon who can wield it often have a very reflective surface on their body, which makes them hard to look at in bright light.

Saturday 10 December 2011

Flash Darts

Flash Darts
Physical
Power: 20x
Acc: 95
PP: 15
Hits 2-5 times.

Flash Darts is a common light attack, wielded by light Pokemon who have points or spikes. It fits in with other multi-hit moves like Pin Missile, all of which vary in Power and Accuracy.

Steedaz

Steedaz. The Steel Doll Pokemon.

Steedaz evolves from Alushine at level 36.

Steedaz is a Steel/Light Pokemon, with the ability levitate, meaning that it is only weak to Fighting attacks.

Steedaz is a dark grey Pokemon with silver tail-tips, and maroon markings around its cannons and eyes. It also has small orbs of light around its neck. Again, it's design seems loosely based on an upside-down Claydol. At night, when these Pokemon levitate through the air, with the orbs of light reflecting off their steel saucer shaped body, they have often been mistaken for UFOs. However, with extraterrestrial-like moves such as Cosmic Power and Super Nova, perhaps these Pokemon are linked to space more than we think.

Steedaz is a defensive Pokemon, with a similar stat layout to Claydol, just with Def and Sp Def swapped. And by using Cosmic Power, it can make itself even harder to take down. It can also learn the unique move that is Point-Lazer.

Alushine

Alushine. The Steel Doll Pokemon.

Alushine evolves from Spheral, when levelled up knowing Covet, and more Steel+Light moves than Ground+Psychic ones.

Alushine is a Steel/Light Pokemon, with the ability Levitate, meaning that is only weak to Fighting attacks.

Alushine is a grey colour, with a maroon pattern surrounding its eye, and two maroon hemispheres on its body. The point atop Alushine glows a relaxing amber. Alushine's design is very much like an upside-down Baltoy, and like Baltoy, Alushine tend to be found spinning on their one foot.

Alushine shares similar stats to Baltoy, only swapping their Defence and Sp Def stats. Their movesets are also similar. Super Nova is equivalent to Self-Destruct not Explosion, so it seems a weaker move, but the Pokemon who learn Super Nova (with the exception of Solrock) receive STAB from it, thus raising its power to 300. The only Pokemon to receive STAB on Explosion is Lickilicky.

Alushine's name is derived from a combination of Aluminium, lush, and shine.

Friday 9 December 2011

Spheral

Spheral. The Rotating Pokemon.

Spheral can evolve into either Baltoy or Alushine. This depends on which way up a Spheral is when it evolves. Researches have found though that the moves which Spheral knows can dictate which way up your Spheral spends most of its time!

Spheral is a pure Normal Pokemon, meaning it is weak to Fighting Attacks.

Spheral is beige, with maroon markings around its eye. Spheral makes a very distinct fluttering sound when it moves, as it flaps its "wings". They fidget a lot, spinning and rotating, which is why no-one ever knows which way round a Spheral actually is!

Dazzle Punch

Dazzle Punch.
Physical
Power: 75
Acc: 100
PP: 15
10% chance that opponent's accuracy is lowered one stage.

It can be seen as fitting in with the other elemental punches. I would think this would definitely be one of the Light TMs too.

Pureon

Pureon. The Purity Pokemon.

Pureon evolves from Eevee when it is exposed to a Sun Stone. It is one of the many final forms of Eevee.

Pureon is a pure Light Pokemon, meaning it is weak to Ghost and Grass attacks.

Pureon is overall a golden colour. However, it's body tells a story. It's fur is murkier and rougher, even with spikes around its face, at its front and feet; but as you move across its body it becomes smoother and shinier, until it becomes a silky golden coat that ends in a delicate tail, with a softness to rival Wigglytuff's. This represents Pureon's ability to purify anything that is bathed in its light for long enough, including the mind's of restless trainers. The ribbons around Pureon's body have beads of light traversing them, back and forth, showing this ability working. In battle, the ribbon's glow intensify.

Pureon's greatest stat is Defense, a trait it shares with Leafeon. However, where Leafeon next excels is in Attack; whereas Pureon is more of a Special Attacker. It is also important to note that Pureon's Clear Body ability allows it to use Sheet Lightning effectively, as it will be immune to the loss of accuracy it causes, as it normally affects all Pokemon on the field.

With the discovery of Pureon, there are now 8 eeveelutions, each one representing a type that was denoted "Special" in the first 3 generations. (Light would have been a special type, rather than physical). The only remaining special type would be a Dragon eeveelution.

Pureon's moveset also follows that of the eeveelutions, but it uses Flash over Sand Attack and Light Dash over Quick Attack.

Chromobeam

Chromobeam is a complicated move. For it has eight possible outcomes, all depending on the colour of the light produced. The different colours can be produced by Pokemon with jewels to refract light (Prismond + Spectroid) or that glow multicoloured (Cilite + Fulgella) or have multicoloured lights (Elgyem + Beeheeyem). There are eight colours that can be made, and each one has its own Power, Accuracy and Effect, but all are in the Special category.
Each colour has a 12.5% chance of being produced

On average Chromobeam has a Power of 86.25, an Accuracy of 91.25, and a 50% chance of causing a status effect. This makes it quite a daunting to move to face, but as always it's going to be a gamble to rely on. Especially, when you're looking for a finishing blow and that pesky orange light comes out!

Chromobeam Green also shows the absorptive stage.

As you can see in Chromobeam White, there is a mixture of all the other colours, showing why it has the greatest power.





Verglo

Verglo. The Glow-worm Pokemon.

Verglo evolves from Larvo at level 30, during the night. It is one of the final forms of Mago, the other being Libello, the Dragonfly Pokemon.

Verglo is a Bug/Light Pokemon, meaning that it is weak to Flying, Rock and Ghost attacks.

Verglo is a pale moss green, with red spots, and red lining around its iridescent wings. These wings are not large enough to allow flight, but they are very apt in filtering moonlight and allowing Verglo to recover. The tail end of Verglo is luminescent and glows a subtle yellow that Verglo can intensify to draw prey closer at night. Small rings of light are given off as it does so, that Verglo can harness, allowing it to use the move Halo Grip, which prevents its prey from running away once it has been drawn in.
Verglo is 9ft long, and is rare to find in the wild. But Mago are common in woods.

Verglo is a slow defensive pokemon, due to the fact that when you glow in the woods, other Pokemon know where you are, so you have to able to take a few hits! Thankfully, Verglo can, and then it can retaliate knowing where the attack came from, for although its offensively poor, it can up its Sp Atk with Tail Glow, and then launch the powerful, inescapable Point-Lazer.

The Light Attacks


This chart shows the Light-type moves. The names in bold are my creations, the others are old moves that are now the light type (they are all status moves anyway, so it wouldn't affect gameplay at all).

Again, I will look at each move in more detail, perhaps have a small doodle to show they would look. But also explain them more, especially the more complex ones like Chromobeam and Sunscorch. Otherwise, in keeping with pokemon, many of the moves mirror the pattern of pre-exisiting moves.


The main status effect of most Light-type moves involves alterations to a pokemon's accuracy.
Here are links to each of the attacks, where there is a small doodle and a description of how the move works.

Ray Whip, Super Nova, Halo Grip, Sunscorch, Solar Shot


Light Dash, Dazzle Punch, Point-Lazer, Photonic Blast, Flash Darts


Chromobeam, Shine Smash, Sheet Lightning, Ray, Refraction.

Wednesday 7 December 2011

Original Pokemon who join the Light species.

Many pokemon have been mentioned to produce Light, or use its energy. So it seemed fitting that those which had such descriptions and were a single type, should be made into dual-Light types.
The pokemon mentioned in the middle are not Light types, but they have access to some of the new moves now.
In case you missed seeing my new Fakemon creations of the Light type, the link to the post with all of them in should be here:
Here is a very simple chart displaying the type match-ups of the Light type.

There is reasoning behind it, as to why I have chosen it to be as it is.
Firstly, it is a balanced type: 8 types in the positive aspects (strong vs + resistances + immuities) and 8 negative ones (resisted by + weaknesses).
Secondly, there is some logical sense to it.

In the "strong vs" category:

  • Light dispels dark.
  •  UV light causes objects to lose charge.
  • Most bug seek the darkness, and the whole burning ants with a magnifying glass thing. 

In the "resisted by" category:

  • Grass and Ghost (as something that creates shadows) absorb light.
  • Light and Psychic are themselves or use the electromagnteic spectrum, so are 'used to it', in the same way fire resists fire, or water resists water.
  • Steel and Ice both reflect light.
In the "weak to" category - as above, Grass and Ghost absorb Light, so would drain Light pokemon's energy.

In the "resists" category - Electric, Fire, Light all produce Light, and again the EM spectrum argument for Psychic attacks. The immunity to Dark should be self-explanatory.

I understand other people will have different interpretations, I have found other people make Light fakemon, with sometimes opposite match-ups to mine. However, I like mine, as It pulls back the some-what overpowered Dark type, and the only one weakness Electric type, and pumps up the Grass type (statistically the worst in type match-ups) and the Ghost type, which I felt got a bit trumped by the Dark type as Dark is super effective against the same two types, but also resits/ is immune to them; whereas ghost isn't. Moreover, Psychic and Ghost pokemon often have lower defence than special defence, so the abundant physical Dark type attacks with pokemon with high attack stats would be better again, than the standard Shadow Ball.

But anyway, for my Fakemon, the above chart is the law for type Match-ups. Meaning the Light type comes across as a more defensive type than offensive, which seems to suit.